![]() In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with a many user, one developer model. This includes all new GUI graphics elements, as well as reflective water and improved particles. ![]() On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released Jand 2.1 September 9, 2006. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces Quake engine created by Forest Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Currently there are a few custom mods and maps used. Nexuiz supports most Quake modifications (although with varying functionality). It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. All these effects can be turned off to make the game run on older hardware. The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. It includes thirteen weapons, 24 official maps and over 240 community created maps, as well as 15 player models. Nexuiz is an FPS game, heavily inspired by the original Quake games, even running on a modified Quake engine known as DarkPlaces. ![]() Nexuiz classic uses DarkPlaces, a significantly modified Quake engine. The current version, 2.5.2, was released on October 1, 2009. Version 1.0 of the original game was released on May 31, 2005. The remake uses CryEngine 3 and was developed by the original developer as well as a few other companies. It was originally free and open-source software and was distributed under the GNU General Public License (GPL) but was later remade for Xbox Live Arcade, PlayStation Network and Steam. Nexuiz is a free first-person shooter video game developed and published by Alientrap. X Window System (running under Linux, UNIX), Windows, Mac OS X 10.4 or newer, AmigaOS 4ฤก GHz Pentium III or Athlon, 512 MB of RAM, GeForce 2 or equivalent, 1.1 GB disk space, 800 MHz G3/G4/AMCC PPC Its factual accuracy may be compromised due to out-of-date information.It relies on references to primary sources or sources affiliated with the subject, rather than references from independent authors and third-party publications.Please help improve it or discuss these issues on the talk page.
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