![]() Even though the level design feels like it flits between themes at times, rather than extending on the expression of a single theme or concept, each area has something to offer visually. It’s a beautiful game throughout though, despite some lapses, and the best looking in the series by far. I’ve already expressed my dislike of some creature designs in the early stages of the game and I’m happy to say I found the latter stages the most enjoyable both from a challenge and an aesthetic perspective. ![]() I found most abilities more useful against crowds of normal enemies - and they come in greater numbers than ever before - than against bosses, but I expect the utility of the secondary skills will vary from class to class. The speed and weight of the player character feels just right and the new skills that are attached to weapon types lend extra style and variety to combat. Thankfully, Dark Souls III might be the pinnacle of the series in that regard. That aspect of the series hasn’t been lost here but it has been weirdly fragmented.Īs much as any of the world-building and design, I love the combat. I also enjoy the sense of being in a world made up of layers that can be peeled back and punctured, revealing unexpected connections and pathways. They are shadow and despair, places that will literally sap the souls out of you and leave you alone in the dark without a hope in the world.įor the most part, Dark Souls III forgoes that feeling, opting for broader spaces. Dark Souls does dungeons better than any RPG I’ve ever played, making them both part of the landscape in a way that feels both natural and unnerving, and making them absolutely terrifying. What I do enjoy, somewhat on the masochistic side, is feeling lost and trapped. In the case of the Souls series, the most important fact is not that you die but that you come back to life and try again. There are difficult games that I love but I don't love them because they're difficult - that's a side effect of their design. It's important to get that out of the way. To explain why that is, I need to talk about the aspects of the Souls games that I love. There have been plenty of those moments, scattered across the tens of hours I’ve already spent with From Software’s latest, but there have been plenty of drawn out moments when I’ve felt as if both I and the series are going through the motions to an extent. That’s an argument I reckon I could stitch together. In the moments when I’m feeling generous toward Dark Souls III, I’m tempted to say it takes the best of series-opener (and only non-PC entry) Demon’s Souls and mixes it with the best of Dark Souls I. In this spoiler-free review, I'll explain how From Software's latest borrows almost as much from trilogy predecessor Demon's Souls as from the previous two games, and why I might be ready to say goodbye to the series, even though I've loved almost every minute of my time in Lothric. Dark Souls III is almost here so if you haven't done so already, prepare to die.
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