no archon of the other realms goes the extra mile to explain the citizens, "no, actually, freedom/eternity/contract is. Having that said, whether Sumeru people can handle their dreams, that's ON them. That's reducing how they're seen as naive, but also as powerful as to be able to collect Sumeru's collective knowledge (which is the worldbuilding, but yes, even thematically i think that matters). This take is interesting but there are several things i see differently - for starters, i don't think dreams are only treated as escapism in the plot. I'm kinda regretting not playing Salading Furry though I did enjoy the story though because I got to play Ovening Furry because I had 5 elements. Will they be afraid that they'll be caught in the machinations of another malevolent dreamer? Will they be ready for the normal dreams they'll have where they get to have more time with the people whom they lost? I'm afraid this ending sets them up to feel guilty or feel like they're regressing if their dreams still have people from the past or other pleasant things from a time that they can't have anymore. ![]() The ending of the story as written leaves the people of Sumeru a little bit disarmed to the dreams that they still will have. Nahida's advice to them is kinda just a get over it and move on with nicer words. When you're moving into unfamiliar territory, navigating the world without someone or something that's been essential to your life, comfort objects like that can help ease the transition. Nahida should've helped them reach a healthy amount of comfort in the dreams while easing into the terror or reality. The people of Sumeru don't have a healthy relationship with dreams, as they just got dreams for the first time, and they're made to be big and bad. Without the Big Bad Villain juicing up their dream's retention rate, the clear correct solution would be to make sure these people who are in the midst of grieving have balance. ![]() I think the ending actually does end up being the slightest bit heartless. The main issue with it is that it feels like it's structured like a story that is trying to teach the player a lesson but in actuality, it's just worldbuilding on how dreams work in Teyvat. It's a story that uses dreams as an analogy for escapism, and it kinda messes up the metaphor by having a villain who's making the dreams addictive on purpose.
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